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<title>IT-kariera/Mundus/Mundus Build 30-04-2020 No3.exe, branch requirements</title>
<subtitle>Mundus is a 2D sandbox openworld RPG. You can explore, destroy, create or fight, the world is your oyster.</subtitle>
<id>https://git.syndamia.com/archive/IT-kariera/Mundus/atom?h=requirements</id>
<link rel='self' href='https://git.syndamia.com/archive/IT-kariera/Mundus/atom?h=requirements'/>
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<updated>2020-05-01T08:21:46Z</updated>
<entry>
<title>Implimented energy bar (icons and functionality). For each action you take (move, use tools or place structures) will take some value from the energy bar. When it's at 0 it starts to take health for every action. You can only heal after full energy. Depends on game difficulty. Changed structure for health (hearth) icons. Updated executable.</title>
<updated>2020-05-01T08:21:46Z</updated>
<author>
<name>Syndamia</name>
<email>kamen.d.mladenov@protonmail.com</email>
</author>
<published>2020-05-01T08:21:46Z</published>
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<id>urn:sha1:e440dc03e118fc24a6625f256e683818451a4c6d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Changed file/namespace stucture slightly. Updated executable. Mobs are now in Tiles, Inventory in Mobs, SwitchItems in Items, Crafting in Tiles, ItemPresets are now just Presets and are located in Items, Small, Medium, Game and I Window are now in Windows/GameWindows</title>
<updated>2020-04-30T14:31:39Z</updated>
<author>
<name>Syndamia</name>
<email>kamen.d.mladenov@protonmail.com</email>
</author>
<published>2020-04-30T14:31:39Z</published>
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